Anatomy & Character Sculpture - Exercises
25. 8 .21 - 8. 10 .21 (week 1 - week 7)
Instructions
Exercise
Fig 1.0 Study of the skull and facial muscles
Feedback
[Week 4]:
- Compile all the drawings into a PDF.
- The skull goes in too far, try to look at more references for the jaw and the nose.
- Apply dynamesh to the structure
- For the posture studies the pelvic is a bit off, try to get the volumes of the shoulder blades.
- When constructing don do it all in one go make the parts separately then later combine.
[Week 5]:
- The muscles are almost there.
- For the feet drawn in triangles and squares, the same can be done for the hands.
- The deltoids in the muscle study break in the middle and the triceps overlap a bit.
- For the face, the features are almost there just pay attention to the cheekbones and the eyes. the eyes should be covered by the eyelids and the cheeks are too flat.
[Week 6]:
- The neck is too long, just bring it down a bit.
- the face is also almost there use the move tool to make the cheekbones higher.
Reflection
Using ZBrush was a lot of fun, and I didn't expect to enjoy sculpting so much. Though there are still so many functions to learn, I was happy that I could pick it up quickly and build the basic shapes of the character. I am also glad Mr. Kannan allowed us to play around with ZBrush and create different characters before starting project one as this allowed us to get more comfortable with the software. When the time came to construct the character, I was able to do it quickly.
Learning about the muscles in the body helped me understand why certain sections of arms bulged more than others. Initially, I knew that the arm was not just a straight cylinder, but now that I have learned more specifically about the deltoids and biceps, it is easier to plot which would go where.
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